Partnership

Expectations (great and otherwise)

Given the permutations of a pack of 52 cards, divided into four sets of 13, the concept of rules is less than useful. In their place, here is what the table — and particularly your partner — expects when you bid. The focus is on simple bids.

Reasons for bidding

  • To find the optimum contract for your side.
  • To exchange information that will be used in the course of play.
  • To pre-empt the opposition.

Opening bids

One of a suit

If you open with one of a suit, you are expected to have an opening hand. What that means is defined by your rebid. Partner expects:

  • at least 4 cards in the suit, and
  • a rebid. Hence the "rule" — don't open with a suit bid unless you have a rebid.

1NT or 2NT

Partner expects a specific point range and a balanced hand — no singletons or voids. Opener abdicates control of the bidding after such an opening; all subsequent bids are driven by responder (e.g. transfers).

Responses

  • Agreeing partner's suit: opener expects at least 4 cards in the suit and a specific point range — 6–9 for a single raise, 10–11 for a double raise.
  • Change of suit at the same level: opener expects 6+ points and at least 4 cards in the new suit. Raising the level shows 8+ points non-vul, 10+ vul.
  • If partner opens a minor and responder does not bid a major, opener expects fewer than 4 cards in both majors. ("Rule" — always show a 4-card major.)
  • If opener bids 1 and responder does not bid 1, opener expects fewer than 4 spades — same "rule".

Opener's rebids

  • Single raise of first suit: responder expects 5+ cards in that suit and fewer than 16 points.
  • Double raise of first suit: ditto, and 16+ points. Points include distribution here and below.
  • Single raise of responder's suit: at least 4 cards in the suit and fewer than 16 points.
  • Double raise of responder's suit: ditto, and 16+ points.
  • NT rebid: point range plus balanced hand — the same conditions as an NT opening.
  • Change of suit rebid: responder expects 5+ cards in the first suit bid.
  • Reverse (adjacent suits bid in reverse sequence) e.g. 122: same as above and 16+ points.

A cautionary example

Rules can be dangerous. One rule says to open with a seven-loser hand, where a loser is any missing A, K or Q in a suit of 3+ cards. Consider:


 x
 x x x x x x
 x x x x x x

Seven losers — but hardly an opening hand. Judgement beats rules.

Key

  • M= Majors
  • m= Minors
  • NT= No Trump
  • s= suit
  • a= another suit
  • l= lower suit
  • x= Double
  • xx= Redouble