Responses
Major suit openers
Partner opens one of a major (1M) and you hold at least three cards in that suit. These are your responses.
| Opener | Responder | Points | Notes |
|---|---|---|---|
| 1M | 2M | 6-9 | 1 |
| 1M | 3M | 10-11 | 1 |
| 1M | 3NT | 12-14 | 2 |
| 1M | 2NT | 15+ | 2 |
| 1M | 4M | — | 3 |
| 1M | jump new suit | — | 4 |
- 1M→2M6-9
- Notes
- 1
- 1M→3M10-11
- Notes
- 1
- 1M→3NT12-14
- Notes
- 2
- 1M→2NT15+
- Notes
- 2
- 1M→4M—
- Notes
- 3
- 1M→jump new suit—
- Notes
- 4
Notes
- 1.Limit raises, based on playing 5-card majors. Over a single raise, a change of suit rebid from opener is a trial bid asking for help in that suit and looking for game. With minimum points, rebid the first suit at the three level; with maximum points, bid game. Any change of suit after a double raise is a cue bid.
- 2.Jacoby raises. The rationale behind the lower bid showing more points is to give the partnership more room to explore slam — for example through cue bids.
- 3.A pre-emptive raise showing a highly distributional hand, not necessarily with many points. Use with care: bidding this vulnerable against non-vulnerable opponents invites a punishing double.
- 4.A splinter — game force in the major, with a singleton or void in the suit bid. A single jump (e.g. 1♠ – 3♣) promises a club singleton; a double jump (e.g. 1♠ – 4♦) promises a diamond void. With a weak hand opener jumps to game; otherwise start cue bidding in other suits.
Key
- M= Majors
- m= Minors
- NT= No Trump
- s= suit
- a= another suit
- l= lower suit
- x= Double
- xx= Redouble